Sekiro: Shadows Die Twice was one of the big surprises of E3 2018 . To learn more about this production, LEVEL UP had the opportunity to interview Hidetaka Miyazaki, creative from From Software and director of the new project.
Miyazaki spoke briefly of when they started work to create the concept and the world of Sekiro: Shadows Die Twice . According to the details, the game takes at least 3 years in production.
“The talks and initial plans began near when we were finishing the development of the DLC for Bloodborne: The Old Hunters, ” said the creative. This additional content for the PlayStation 4 title debuted in 2015.
To make Sekiro: Shadows Die Twice a reality, From Software has the support of Activision. Miyazaki said that the companies had already collaborated before, when they worked in Tenchu .
On the other hand, the creative commented that Activision will give them an important boost to promote their games around the world. With this they seek that Sekiro: Shadows Die Twice be a success and fulfill the expectations of all players.
“Actually, it’s very simple. From Software does not have a great ability to promote and distribute its games outside of Japan. So every time we create a new game we talk to several distributors. When we took the idea of Sekiro to several distributors, Activision was the one that showed more initial interest and the idea caught their attention, so we felt an immediate connection, “said Miyazaki.
Recently, the creative also talked about the differences and similarities that there will be between Sekiro: Shadows Die Twice and the Dark Souls saga . On the other hand, we know that in the new From Software game the resurrection will be an important mechanic .
Sekiro: Shadows Die Twice will debut in early 2019 for PlayStation 4, Xbox One and PC. Find more information about him in this link .