Five years ago the first trailer of Cyberpunk 2077, the next great Projekt CD game, left many with serious doubts about the approach that the Polish studio was making to the universe conceived by Mike Pondsmith at the end of the eighties. The famous express execution of an android responsible for a massacre in the street showed a tone that, despite the trip hop of the British group Archive sounding in the background, it seemed something more solemn, formal and contained than one might expect from the future of Cyberpunk, a dystopia that always had a youthful, expansive and hooligan character. With the reappearance of the game in this E3 2018 those concerns have dissipated: the new trailer focused on showing the setting of Night City that overflows that satirical rebellion and that vocation of brainless pimp that one can more easily identify with the role-playing table original.Blade Runner and less RoboCop .
The future imagined by Pondsmith lives on the verge of absolute collapse and clings very strongly to the concept of “high-tech low-life”, the highest technology at the lowest social level, with an overpopulated, hypercontaminated city, mostly ill and victim of a fierce economic polarization.
Stripped of the ethical restrictions of the extinct civilized world and completely alien to its once-obligatory contribution to the progress of society, in Cyberpunk 2020, science has advanced unchecked and in all directions, driven by the capitalist expansionism of large private corporations that have erected in states and focused from the most reckless utilitarianism. Night City is a moribund in its last throes that technology keeps tubed, connected to a machinery that only serves to lengthen the agony and silence with its sophistication the desperate cries of an impoverished majority and pushed to crime, chemical addiction and digital , and the definitive loss of hope and dignity. The future is, Orwell said in 1984, a boot trampling a human face, again and again, “forever.”
The focus of Cyberpunk 2077, judging by what has been seen so far, seems very consistent with this vision of the future extremely pessimistic and dark but full of intrepid disobedience and recreational violence. Everything is well on track so that the CD Projekt game accurately traces the concrete atmosphere of the source on which it is based, except for a detail that I come to point out today in this text: retro-futurism.
It must be remembered that, despite the eighties spirit of Cyberpunk 2020 with its supermodels of combed hair and its “rocker” class, this second edition came out in 1993, in full grunge fallof the erotic joy of glam rock, in a time of angry reaction and affected against fashions and the apparent superficiality of pop. The young people became sad phantoms of worn-out clothes who opted for a more bitter and cowardly cultural escapism that glorified the word “alternative.” In 1993 films like Terminator 2 or The Lawn Cutterthey warned us of an apocalyptic future where there was no room for aesthetic lucre. The attitude that cyberpunk 2020 was nourished was outdated, young people no longer behaved this way and therefore their youthful identity felt out of place, not because the role play had been a victim of the implacable advance of the generations, but because that It is another facet in which he felt very comfortable. Although it is located in a specific future, Cyberpunk is a deliberately anachronistic universe and carries with it a type of technology that reflects this duality very well.
In video games there are not so many examples of this (although the Pip-Boy 3000 could well be framed in this current), but one of the most satisfactory and recent may be that of Alien Isolation. With its monochrome screens and its luminous keys overflowing huge control panels, The Creative Assembly imitated the design of Alien, the eighth passenger in space stations that today remain an unrealizable fantasy made with futuristic technology of vintage appearance. The aesthetics of the electronic devices of the original film never sought to offer anything more than a credible industrial aspect (the Nostromo ship was a commercial freighter, the space version of a freight truck), but to follow the same design line in a developed game in 2014 it became an inevitably retro-futuristic game. This is what,
The original Cyberpunk 2020 manual is full of illustrations that both the teaser and the trailer of Cyberpunk 2077 clearly honor – a showcase of the prosthetics shop in the 2013 video shows, in fact, a replica of the fourth page: a model with a mechanical arm adorned with a corset, and it is clear that the volume has become a groped reference book that each CD Projekt Red employee has on his desk. However, it seems that the technological area of the game will not have an inspiration totally out of the volume of Mike Pondsmith.
To be entirely fair, it makes sense that science has advanced between 2020 of the original book and 2077 of the game to have that more refined aspect of current futurism, but as a worshiper of pots with fat buttonholes and tube screens would prefer that the game would have taken an even more reliable direction to the source material. The feeling that with Cyberpunk 2077 we are going to laugh a lot is more palpable than ever after his last appearance with a tone that reminds a lot of what Rockstar usually does in his GTA, and if the gentlemen of CD Projekt (which, by the way , has a name the sea of retro futurist) do not allow us to do something as funny as breaking the glass of what my mother calls a TV “ass” with the head of an enemy, I say that by asking we are not hurting anyone , do not?